June, 2024

13

Just one achievement: Beat the game without dying.

I used a guide showing an easy way to earn this achievement.
Replayed the game just for clearing two new rooms and few miscellaneous achievements.

10

0h 43m

Started

Finished

Freeware game; Steam

🎇 Game beaten!
Time Taken: 43 minutes

🏆 All achievements earned (11 out of 11 earned)

Started / Finished

0h 5m

Started

Finished

Free-to-Play game; Steam

🗒 Notes: You do not need the DLC to earn all achievements (100%).

🎇 Game beaten!
Time Taken: 04 minutes 16 seconds (in-game); 5 minutes (Steam playtime)

🏆 All achievements earned (100 out of 100 earned)

Started / Finished

08

Started

Freeware game; Steam
♾️ Endless game

🏆 15 out of 16 achievements earned

Started

Just how the hell several players got all of the achievements in one day? Probably hack. I'm trying to earn every achievement legitimately!

✅ 15 combo scored

0h 10m

Started

Free-to-Play (F2P) game; Steam

🗒 Notes: This game is more like free-to-start, as you can play first four stages for free. The rest of the stages is available in single DLC package.

✅ Base game (four free stages) beaten

I'll go after the DLC later.

Started

0h 3m

Started

Finished

Free-to-Play (F2P) game; Steam

🗒 Notes: You do not need the DLC to earn 100% (all achievements).

🎇 Game beaten!
Time Taken: 03 minutes

🏆 All achievements earned (100 out of 100 earned)

Started / Finished

07

06/06
✅ Stage 1 (CLEARED)
▶️ Stage 2 (CURRENT)

🏆 3 out of 19 achievements earned

06

2h 18m

Started

Started playing.

At first, I thought this game doesn't support cloud saves, but upon looking at the game's settings on Steam, it actually supports it (despite not shown on Steam page)!

Started

03

Started

Freeware game; non-Steam; Linux port
RETURNED

I haven't played this game in two decades!

Started

Finished

🎆 Game beaten!
Time Taken: 7 hours 24 minutes
💀 Deaths: 22 (mostly died from booby traps)

Only thing I have left is few missable achievements I didn't earn early. I'll try again tomorrow.

Finished

02

0h 17m

Started

Finished

Free-to-Play (F2P) game; Steam

🗒 Notes: This game does not require DLC to earn all achievements.

🎇 Game beaten!
Time Taken: 17 minutes

🏆 All achievements earned. (17 out of 17 earned)

Started / Finished

Started playing.

Progress Update: (06/02)
Looks like I need to do a second playthrough due to missing the missable collectables. I wish this game has stage select. Grr.

01

Started

Started playing.

Progress Update: (06/02)
Looks like I need to do a second playthrough due to missing the missable collectables. I wish this game has stage select. Grr.

Started

May, 2024

31

05/31
✅ 50,000 enemies destroyed
🏃‍♂️ Daily grind finished!

🏆 All achievements earned. (36 out of 36 earned)

30

05/31
✅ 50,000 enemies destroyed
🏃‍♂️ Daily grind finished!

🏆 All achievements earned. (36 out of 36 earned)

29

Started

♾️ Endless game
🟢 Freeware game; Steam

My best score is 3,111 points.

Started

28

0h 6m

The latest patch added the new level and achievements.

✅ Level 3 beaten
🏆 All achievements earned.
🏆 Achievements earned:
✅ The Dragon - Collected 5,000 gems

🏆 35 out of 36 earned

Only 50,000 kills achievement left!

27

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.
Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.

25

0h 39m

Started

♾️ Endless game

Started playing.

I used to think this game is unplayable on Linux OS, but now I found a fix! Only two requirements - launch parameter and Proton GE (latest version; not sure about other versions but it may work). Here's the launch parameter: PROTON_USE_WINED3D=1 %command% -vanillaGFX

UPDATE: (05/26)
The game works on Linux OS, but not on Steam Deck. No idea what to do with this issue as there is no easy fix. Shame, really, because I wanted to grind out the achievements on the go.

Started

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.

24

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.

23

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.